Artist - Cartoonist - Graphic Designer - Poet - Writer = Troll Vivant!
Friday, January 23, 2009
My Champions Character Balance Worksheet
Here is a link to my worksheet.
Bear in mind that if you change the basic formula, it saves the changes for everyone who looks at it, so you might want to just copy it and paste a copy to play with, that you then delete.
Introducing the Characters: First: Thorzine!
The Mighty Thorzine!
Val Char Cost Roll Notes
50+10 STR 40 19- / 21- Lift 25.6tons/102.4tons; 10d6/12d6 [5]
23 DEX 39 14- OCV: 8/DCV: 8
23 CON 26 14-
12+1 BODY 4 11- / 12-
10 INT 0 11- PER Roll 11-
11 EGO 2 11- ECV: 4
25 PRE 15 14- PRE Attack: 5d6
18 COM 4 13-
30+1 PD 20 Total: 30/31 PD (30 rPD)
30+1 ED 25 Total: 30/31 ED (30 rED)
4 SPD 7 Phases: 3, 6, 9, 12
15 REC 0
46 END 0
49+1 STUN 0 Total Characteristic Cost: 182
Movement: Running: 6"/12"
Flight: 40"/80"
Leaping: 10"/20"
Swimming: 2"/4"
Cost Powers END
30 Damage Resistance (30 PD/30 ED)
25 Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½)
5 Sight Group Flash Defense (5 points)
5 Power Defense (5 points)
4 Mental Defense (6 points total)
7 Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 182 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +½), Persistent (+½) (10 Active Points); Always On (-½)
7 Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB), Reduced Endurance (0 END; +½), Persistent (+½) (10 Active Points); Always On (-½)
15 Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal)
10 The Helm of Valorious Valor: Flight 10" (20 Active Points); OAF (-1) 2
3 Mjolnerd: Stretching 1", Reduced Endurance (0 END; +½), Persistent (+½) (10 Active Points); OAF (-1), Only To Cause Damage (-½), Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼)
30 Mjolnerd the Axe: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
2u 1) Killing Attack - Hand-To-Hand 2 ½d6 (5d6+1 w/STR) (40 Active Points); OAF (-1) 4
6m 2) Flight 30" (60 Active Points); OAF (-1) 6
3u 3) Lightning Bolt: Energy Blast 12d6 (60 Active Points); OAF (-1) 6
15 God Powers: Variable Power Pool (Cosmic ), 10 base + 5 control cost, (15 Active Points)
Perks
15 Money: Filthy Rich
2 Irregular's Base: Vehicles & Bases
Skills
3 Concealment 11-
5 Cramming
3 Power 11-
1 High Society 8-
3 Scholar
1 1) KS: Assgerd (2 Active Points) 11-
1 2) KS: Assgerdian history (2 Active Points) 11-
1 3) KS: City (2 Active Points) 11-
1 4) KS: Rock Music (2 Active Points) 11-
1 5) KS: TV shows (2 Active Points) 11-
1 6) KS: drugs (2 Active Points) 11-
3 PS: Lead Guitar 14-
Total Powers & Skill Cost: 208
Total Cost: 390
225+ Disadvantages
15 Public ID Gunnar (Svenson) Oddinson: (Frequently, Major)
20 Hunted: Unknown 8- (Mo Pow, NCI, Harshly Punish)
25 Psychological Limitation: Thinks he is a god (Very Common, Total)
10 Psychological Limitation: Needs To Protect Mortals in Danger (Uncommon, Strong)
10 Reputation: Totally Awesome God of Thunder and Rock & Roll!, 11-
15 Psychological Limitation: Overconfident (Very Common, Moderate)
10 Hunted: Homeland Security 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5 Social Limitation: Sense of Superiority (Occasionally, Minor)
25 Enraged: Berserk When takes Body (Uncommon), go 8-, recover 8-
15 Enraged: When Accused of Being Homosexual (Uncommon), go 11-, recover 11-
15 Experience Points
Total Disadvantage Points: 390
Tuesday, January 13, 2009
Champions Power Levels
For basic 350 point characters, a starting level of Speed 5, Average Combat Value 8, Attack Power of 60 Active Points, and Defenses totaling 90 points.
Average Combat Value is determined by adding the normal OCV or ECV and normal DCV of the characters main attack, plus any applicable levels, divided by two.
Defense totals are determined by adding the characters PD, ED, resistant PD, resistant ED, active points of Damage Reduction, Mental Defense, Power Defense and Flash Defense together.
Players may modify a starting level down to move another level up. Speed and Average Combat Value change at a rate of 1 per level. Attack Active Points change at a rate of 5 per level. Defenses change at a rate of 10 per level.
So, lowering the beginning speed to 4, would allow a character to move the Active Points of his biggest attack up one level to 65 Active Points.
As a character advances in experience, he would be allowed to move one area up by one level per 5 experience over 350.
Monday, January 12, 2009
Hero Games Champions
One of them is the introduction of a "power meter", based on SPD, OCV, Damage Classes, Defenses, moderated by the point total of the character.
Another is the decision to let everyone start a secondary character, since we've reached a point where the team has become more official, requiring more members in our opinion. The group formerly known as The Irregulars has changed its name to The Watch, since deciding to use its resources to build a satellite base.
Another is the introduction of on-line blue-booking. It is an easy way to develop the background stories of the characters, and to fully flesh out some scenes from the actual games. I started it about a week ago, and am very happy that all the players have chosen to take part. It started out with a great letter from Foxbat to a team member.
First, I'll introduce the characters and players, and as we go by I will describe specific things that I've decided to try out and particulars from game night that I've enjoyed.