Tuesday, January 13, 2009

Champions Power Levels

I have implemented a system for determining limits for the player's characters. Instead of the cookie cutter approach of setting an across the board limit on characteristics, power and defense levels, I prefer a more fluid approach, which allows some variety between characters.

For basic 350 point characters, a starting level of Speed 5, Average Combat Value 8, Attack Power of 60 Active Points, and Defenses totaling 90 points.

Average Combat Value is determined by adding the normal OCV or ECV and normal DCV of the characters main attack, plus any applicable levels, divided by two.

Defense totals are determined by adding the characters PD, ED, resistant PD, resistant ED, active points of Damage Reduction, Mental Defense, Power Defense and Flash Defense together.

Players may modify a starting level down to move another level up. Speed and Average Combat Value change at a rate of 1 per level. Attack Active Points change at a rate of 5 per level. Defenses change at a rate of 10 per level.

So, lowering the beginning speed to 4, would allow a character to move the Active Points of his biggest attack up one level to 65 Active Points.

As a character advances in experience, he would be allowed to move one area up by one level per 5 experience over 350.

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