Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Monday, February 16, 2009

Wow! Microsoft OneNote!

I haven't ever used this awesome piece of software, but I am blown away! This is the perfect GM tool.

Video about OneNote here.

I have created notebooks for each of my campaigns, and inside each of these I have created a GM screen, copies of all the PCs, NPCs, Atlas, Session Planning, XP Logs, etc. You can copy out of just about anything you have (Excel sheets, pdfs, emails, images, etc. etc.) and make you own custom notes.

I can't say enough about how much I am digging this.

Friday, January 23, 2009

My Champions Character Balance Worksheet

I have decided to reset the value of SPD to 2, for calculating where you should be in my campaign. I built a little Google Spreadsheet that you can punch in how many points your character is, and what your characteristics are, and it will tell you whether you are up or down from the limits.

Here is a link to my worksheet.


Bear in mind that if you change the basic formula, it saves the changes for everyone who looks at it, so you might want to just copy it and paste a copy to play with, that you then delete.

Monday, January 12, 2009

Hero Games Champions

I just recently started GMing my Friday night Champions game, a task I share with two other game masters currently. One of them, Jon, is about to go away for a few months. He just finished running a Dr. Destroyer adventure, and asked me to run for a while. I plan on making a few changes.

One of them is the introduction of a "power meter", based on SPD, OCV, Damage Classes, Defenses, moderated by the point total of the character.

Another is the decision to let everyone start a secondary character, since we've reached a point where the team has become more official, requiring more members in our opinion. The group formerly known as The Irregulars has changed its name to The Watch, since deciding to use its resources to build a satellite base.

Another is the introduction of on-line blue-booking. It is an easy way to develop the background stories of the characters, and to fully flesh out some scenes from the actual games. I started it about a week ago, and am very happy that all the players have chosen to take part. It started out with a great letter from Foxbat to a team member.

First, I'll introduce the characters and players, and as we go by I will describe specific things that I've decided to try out and particulars from game night that I've enjoyed.